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So instead of “Eliminated Player100” you may see, “Eliminated Rust Lord”. Streamer mode no longer just says “Player#”, instead it now uses the player’s cosmetic character as their display name “Character”. You can find this new option under the Accessibility tab in the settings. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. We now allow users to enable the same sound visualizer on all platforms that were created for mobile – however, while the visualizer is enabled, audible sound effects will be muted. The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled. The True Love emotes audio will no longer overlap with itself if multiple players use it near each other. UI audio has been redesigned, all button and interface sounds updated.ĭual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing. Lowered the volume of the Battle Pass Challenge success sound. More unique ambient audio for the map will be coming in future updates! Improved performance of Shopping Carts on both the game client and server.Īdded unique ambient audio to the new desert biome. Textures will now consistently appear correctly while in Edit Mode.įixed a crash that could occur when logging out. Players will no longer get stuck in a doorway if they were standing in it when the door closed.įixed an issue that prevented some weapon animations from playing.Īutorun can no longer be activated while walking backward. The first Storm circle will now consistently do 1 damage. Supply Llamas now fall to the ground if the object they were standing on is destroyed.Īutorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.įixed issue where Autorun could be active while using a Shopping Cart. Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above. Launch Pads and Cozy Campfires now destroy overlapping small objects when placed. The player camera can now see out of the water when walking in lakes. Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons. You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP). Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases. The threshold to unlock the weekly challenge reward will remain at 4.ĭown But Not Out players now have smaller collision.
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The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. Weekly challenges are now split into two sections, free and Battle Pass. Adjust these options in the Settings menu. Gyro/motion controls have been added to the Nintendo Switch. Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level. You can now complete progressive challenges at your own pace.
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Starting in Season 5, progressive challenges will no longer be restricted to a single season. As the storm closes in, it will move & shrink to the new location. The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). Lean back by holding S on keyboards or holding back on the thumbstick for controllers.Ī few unnamed POIs have also appeared across the island. Lean back and release at the same time for a higher jump. Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). The new All Terrain Kart (ATK) has room for your entire squad. Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.Ĭhanged the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.įall off starts at 24 meters from 28 meters.ĭamage reduced to 80% at 35 meters from 85% at 47.5 meters.ĭamage reduced to 65% at 50+ meters from 75% at 70+ meters. Maximum damage for the Heavy Shotgun remains unchanged.Īfter firing a shotgun, another shotgun cannot be fired for a very short time. Heavy Shotgun now fires 10 pellets rather than 5. Shotguns will now indicate how many pellets hit, visible within the reticle.Īdjusted shotgun spread patterns to be consistent with no random variation.
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Here’s the full run down for Battle Royale: